A library of lessons, waiting for a structure
While providing services for Escola da Inteligência, I kept coming back to one asset: a large collection of pre-recorded video lessons on socio-emotional education. Playful and character-driven for younger children; more realistic and relatable for adolescents. Auge's CEO saw an opportunity in that shelf — a guided therapy app, built by repurposing content that already existed.
The brief sounded simple and wasn't. Video lessons are passive; guided therapy is not. For the word guided to mean anything, the app needed a way to open a session, work through it, practice, and close — with the videos serving that structure instead of standing in for it. The challenge, as framed: design and implement an app facilitating guided therapy, accessible and engaging.
I carried it as UX, UI and lead — from the first competitive teardown to the logo on the icon.
A video can teach. It can't check that you practiced. The whole design problem lived in that gap.
Model the session, not the video
Two decisions shaped everything that followed.
Objects before screens. The product would be structured before anything was drawn — screens came last.
A session is not a video with chrome around it. I modeled the session itself as six stages, with video as one component inside an active structure — users move at their own pace and stay guided.
From teardown to runway
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Learn the field before drawing a line
An in-depth analysis of competitor therapy apps: I tested them, documented every feature with screenshots, and distilled the lot into an object-oriented UX map of key elements and interactions. Not a mood board — a structured inventory of what the category already does, and where it stops guiding.
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Flows, sitemap and the object map
User flows and a sitemap structured the journey; the object-mapping exercise pinned down key actions, priority levels, page hierarchies and the user-engagement pathways designed to keep users coming back.
Object map, redrawn from the OOUX exercise — Session at the center, engagement pathways around it. -
A design system, and a front door
Color schemes, button styles, typography — a design system to keep the product visually consistent as it grew. Alongside it, a structured onboarding funnel, because a therapy app earns or loses its user in the first minutes.
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The feature spine
Login and account setup. Goal setting and progress tracking. Session reminders and engagement hooks. Daily journaling and self-assessment tools. NPS surveys and content feedback. Structured therapy series and content clusters. Peer evaluations. A personalized dashboard with continuation prompts and tailored recommendations. Subscription and monetization. Each one an object from the map — not a wishlist item.
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A brand, and a runway to grow on
I created the brand identity and logo for the app, then scoped a three-phase roadmap: v1.0 with core therapy functionalities, content adaptation and back-office training; v2.0 adding learning pathways and expanded engagement; v3.0 reaching for group-therapy video conferencing, guided professional interventions and an interactive therapy hub.
Three-phase rollout roadmap as scoped — v1.0 core therapy, v2.0 learning pathways, v3.0 group therapy.
