RD* studio

Case 05 — Escola da Inteligência · education · 2021

One designer. An entire LMS.

When Brazil made socio-emotional education mandatory, I designed the compliant platform alone — on a research system I had built, one project earlier, to be reused.

Role
UX · UI · Research · Lead · Manager
Scale
Whole platform designed solo; built with a third-party dev company
Methods
Scrumban · Object-Oriented UX · Design Thinking
Status
2021 → live today as Portal Inteligência Jovem
01 — The situation

The law changed. The market leader had to move.

Escola da Inteligência sells socio-emotional teaching methodologies to schools working with kids and teenagers. In 2021, that discipline became mandatory in Brazil's school curriculum — and as the major player in the niche, the company suddenly had both an obligation and an opening.

The CEO's call: build a platform for remote schooling that could deliver the company's rich content, track its use, and evaluate metrics. Not a generic tool — an LMS encompassing the specific features demanded by law.

The hard part was not any single feature. It was scope: a huge feature list, legal requirements, a database still to be structured, a third-party company writing the code — and one designer.

2021discipline made mandatory
1designer on the first version
Liveas Portal Inteligência Jovem
02 — The turn

Don't start the research. Plug into it.

A project earlier — the Cidade da Memória game, for the same client — I had built an atomic research structure: a system designed to sustain every future need for end-user input, not just that game's. The LMS targeted the same personas.

So the defining decision was to reuse that ecosystem, connecting several existing research outputs instead of commissioning new studies. Delivery speed came from work that had already been paid for once.

The second decision followed the same logic, pointed forward: everything I made for the LMS — object maps, components, schema models — was written down as rules others could build on, so the platform would not depend on me the way the research no longer depended on a new study.

The whole platform, designed solo — possible only because the reusable structures already existed.

Project · 2020 Cidade da Memória socio-emotional game, same target personas Reusable asset Atomic research ecosystem · personas · connected research outputs · built to serve every upcoming project Project · 2021 Itinerários LMS features demanded by law, delivery under pressure built here reused here
The turn — one research system, two projects. The ecosystem built for the game plugged straight into the LMS: same personas, existing outputs connected instead of re-studied.
03 — The work

Objects, rules, and the seat nobody else was in

  1. Scope, then proof of value

    The team drafted a huge scope of features, listed them, and mapped processes and user flows. Before anything was designed, each feature's business value was validated with the CEO — the scope earned its place instead of assuming it.

  2. Objects before screens

    Using Object-Oriented UX, I mapped the system's objects first. That map was not a UX nicety — it was essential to creating the database structure itself. The same definitions that organized the interface organized the tables.

  3. A design system that teaches

    While building the design system, I documented each component with a clear set of rules and heuristics — so developers and designers could create their own components without me. Alongside, schema models showed developers how to structure tables and front-end displays.

  4. Solo first version, committee-tested

    I designed the first version alone, then validated the structure and front-end components with the IT team and a stakeholder committee. One author kept the system coherent; the committee kept it honest.

  5. Taking the manager's seat

    Delivery ran through a third-party coding company, so I assumed the manager role — team, project, and product — tracking deliverables and iterating the roadmap. When the beta launched with the back office not yet built to spec, I built the stopgap myself: an online course teaching sales representatives to support schools, teachers, and students — slides, a recorded class, an FAQ, and frequent seminars.

System objects (OOUX) Student Teacher School Content Database structure table fields Front-end displays structures schema models
Objects before screens — the OOUX object map fed the database structure directly, and schema models carried the same definitions into tables and front-end displays.
The beta stopgap · online course Slides Recorded class FAQ Frequent seminars Trained by the course Sales representatives Schools Teachers Students support
The beta stopgap — with the back office not yet developed to design specs, a four-part course let sales representatives support schools, teachers, and students.
The actual object map from the Itinerários Figma file: color-coded object cards laid out in connected clusters, mapping the platform's entities and their relationships. A school-view screen from the LMS design: administrative interface listing classes and content, from the 'visão escola' flow.
Straight from the Figma file: the object map that fed the database structure, and a school-view screen of the platform.
04 — Where it landed

Renamed as planned. Running to this day.

The platform migrated names — a move already expected on the roadmap — and lives on as Portal Inteligência Jovem, still up and serving schools today. The whole platform was a big challenge to design solo; it was possible because the reusable structures were already in place before the project began.

What this says about how I work

  • Systems over one-offs — research ecosystems, design systems, schema models: built once, documented, and reused across projects.
  • I take the management seat when delivery needs it — team, project, and product, including coordinating a third-party dev company.
  • Real-world constraints are part of the brief: legal requirements, an unfinished back office, and the stopgap course that kept the beta serviceable.