An org built to reshuffle
I joined Take Blip as a UX Design Chapter Leader — one of five design leaders responsible for 80 UX designers spread across four major business units. Each unit ran multiple teams, typically a PM, a data analyst, a conversation analyst, a designer, and three developers, each handling one to four client projects at a time.
The org was designed to move. New teams opened, old ones disbanded, and designers rotated constantly — often switching business unit and leadership in the same move. Every rotation put a designer in front of a leader who knew nothing about their projects, their career trajectory, or how they were actually doing.
Standardizing how designers were tracked and managed was one of the first challenges I took on. The obstacle was not tooling — it was that five leaders each ran 1:1s and tracked progress their own informal way, in forms no other leader could pick up.
Design the handoff, not a dashboard
Two decisions shaped everything that followed.
First: look outside design before proposing anything. Development, product management, and data analysis had been running 1:1s and tracking their people all along. I consulted leaders from each of those disciplines and compiled the findings into a benchmarking report of recurring themes and best practices. Design did not need an original process — it needed the best of what already worked around it.
Second: aim the system at the leader-to-leader handoff. Every rotation handed a designer to a leader with no record of their projects, their progress, or how they were doing. So instead of imposing a tool on designers, I designed and facilitated a workshop where the five of us mapped our informal processes and their commonalities, and turned the overlap into a shared standard. An agreement among leaders, so a designer's record could survive the move from one of us to the next.
The system's first user was not the designer — it was the handoff between two leaders.
From five habits to one standard
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Benchmark three other disciplines
Consulted leaders in development, product management, and data analysis on how they ran 1:1s and tracked team members. Compiled a benchmarking report identifying the key themes and best practices worth carrying into design.
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Surface the five informal processes
Designed and facilitated a collaborative workshop with the other design leaders. We mapped how each of us actually ran 1:1s and tracked progress, then isolated the commonalities — the raw material for a standard everyone would recognize as their own.
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One script, one tracking framework
Structured the system around two artifacts: a standardized 1:1 conversation script, and a framework for tracking projects, team dynamics, client interactions, and collaboration with PMs — the full context a new leader needs on day one.
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Indicators for the human side
Defined metrics and indicators for career progression, emotional well-being, and overall role health — so the system tracked the person, not just the project list.
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Roll out across all design leadership
Introduced the framework to every design leadership team, so that when a designer moved between teams or units, their record, career thread, and well-being history moved with them.